
As such they provide a recommended level for you, though you’re free to try any of them at any time. Each difficulty introduces Zeds that are stronger, faster and have an increased health pool. Yes, that’s actually the name of the difficulty and for good reason. Jumping into a game you’re given a selection of maps and difficulties for that map – Normal (Easy), Hard (Normal), Suicidal and Hell on Earth. This acts like an RPG system, so you can level all of the available classes or focus on leveling the one you use the most. Any XP you earn will help you level up and boost the games included classes, which I touch on later. They constants on you slaughtering Zeds, earning XP and money. Both of which are identical in terms of gameplay. The game includes both a single player (solo player offline) an online multiplayer mode. Native 4K: No, runs at 1800p and upscaled to 2160p Publisher(s): Tripwire Interactive, Deep Silver Platform(s): PlayStation 4 (Reviewed), PC Give me a weapon, unleash me and let me pass the time. There’s no story here, there’s no one to save, it’s just you against the thousands of baddies, also known as Zeds that are out to tear you apart and I tend to like my mindless shooters like that.

There’s basically a little bit of every mutant slaying, creature smashing, blow-everything-the-hell-up game that you’ve played before and then cranked it up to eleven. Sure, there are games that are similar to Killing Floor 2 and there always has been, the key difference here is that Tripwire Interactive has been slowly crafting this title to be the pinnacle of them all. Killing Floor 2 is basically the modern take of a mutant bloodbath.
